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3D Conceptual designer posts pass the 3000 mark.



3D Conceptual Designer Passes 3000 mark for Portfolio Images

I started this blog to create an online record of my Entertainment Design work and to provide a resouce for aspiring artists to review actual production work in the conceptual design fields of, theme park, theatrical advertising, product design, and general entertainment design.

Late last week I passed the 3000 mark for images that I have posted here on my design blog since I began in October of 2009. You can search this blog easily via the Google toolbar, up top on the left,[white box] using standard keywords, or you can search via the tags on the right based on topics like, 3D-Logos, or sketches etc.

I plan to fully archive my work online here over the years with 2D, and 3D related design posts, along with stories of interest, tips and techniques via tutorials as well. I have about 1/3 of my work up so far.


Cheers, THOM
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Project Review: Blood and Chocolate : Motion Graphics Style Frames 2006



 Verdigre aged Brass Type over concrete for this style frame for Blood and Chocolate.


 A Procedural layered Concrete with cross hatched lower layers with a dirt shader on this look.


 A brighter Golden look over Purple material[ satin-ish]


 This was fun in motion, as the background is a cracked glass in red so it is reflecting the type and skewing the reflections to create the shattered red effects behind the test, and when I moved the light it really read as a thickness.


 We had one tag line I modeled in 3D and animated as well, here was what we sent over.


An alternate early look with a blocked font over a cave wall [ prior to going back to Trajen]



Inside a Gothic cathedral I developed this look where the type did a slow drift forward.



Project Review
Blood and Chocolate
Motion Graphics Style Frames 2006

Client: Metro-Goldwyn-Mayer[ M.G.M.] via The Cimarron Group.
Art Director: n/a.
Project Date:Fall 2006

After 6 years running a 3D department of one, at The Cimarron Group, I got the chance to work on over one hundred film Theatrical Trailers, with 80+ finishes, so it was a regular occurrence to create what are called "Style Frames".

These illustrate the intended look for the moving type, to be used to sell the looks for buy off before the labor to move it around is approved by the internal client first. I was asked to develop a few looks and so I did.

Though none of these were used in the finals, they all were shown. And as always I built the type as a Single Pointed Bevel with the Trajan font[ used every week in Advert's] and did a series of looks using the procedural textures I build in Dark Tree.

Cheers, THOM
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blue


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german



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Project Review:DVD Menu Design for The Cimarron Group Home Entertainment Reel 2008

 The first concept 3D design I did was this large single monitor CRT design, here it is rendered in ambient material with a dirt pass to exaggerate the cracks and design elements.

 Here is the textured color pass on the above first draft scene. A bunch of the 3D models they sell on TurboSquid are found in here[ Mic,Generator, etc.]

Here I clumped a bunch of various monitors together that would animate to create this menu. All types of video screens are found here.

Here is the above scene with a few monitors removed for the Blue RAY Menu.


 The final design, though not used was rendered at a full 1080p HD size for the final menus and intro aniamtions.


Project Review
DVD Menu Design for The Cimarron Group
Home Entertainment Division Reel 2008

Client: The Home Entertainment Division of The Cimarron Group.
Creative and Art Direction: George Anderson, and Brian Larson.
Project Date: June 2007- March 2008

While in-house as a 'One Man Army', running my little 3D department, I did a few projects for them, so they tasked me with the DVD Menus for the yearly reels we would send out to solicit business, and to highlight the accomplishments of the various teams.

I had in the past done quite a few DVD menu assets, animated and stills, for the Home Entertainment department, and an occasional 3D logo, so they had me design out theis menu screen with a Stempunk flair to it with a set of animated video monitors, and old TV's that would show off the companys work.

The project dragged out over they next year, and the assets as far as I know were never used, but as all design work is subject to the cutting room floor, that in no way discounts the great learning curve, and quite frankly the FUN I have doing the work.

I love steampunk, I did a lot of Jules Verne inspired designs since I was a kid as I grew up with Disney s 20,000 leagues Under the Sea, and that was the hot item growing up in the 70's for what is now called, "steampunk". Old TV's and all the hardware is fun to assemble along with the cast iron Victorian era-eaque' frames and wheels.

I learned early on, NOT to care if it finishes, enjoy the process the creation you made, as I know that the decision process in almost NEVER based on a good idea or art execution, but the temperment of the cilent that particular hour of the day, or even minute by minute[ just wait a minute they will change their mind again!].

Advertising is all about the clients EGO's, so for the young designers with wild eyes out there it is a wake up call, as to what they say in Design School, and as with all of life, some can deal with this sad truth, and some not.


Cheers, THOM
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Project Review: The Phantom 2040- PARTLXXXIX [89th]-Various Video Displays


 In Sparks apartment, there was an Old 90's cathode ray tube TV[ CRT] needed in the script so BAM!


 A beat up dirty wall mounted display screen[ Like an intercom/pay phone]


 A Holographic Display box.


A heads up display from The Phantom 2o4o.


Phantom 2040-PART LXXXIX [89th]
Various Video Displays

Client: Hearst Animation Productions.
Art Director: Myself.
Project Date Spring 1993.


This is my 89th posting here on my design blog for my contributions to The Phantom 2040, and here I have posted four different technology displays that were used in the scripts for The Phantom 2040.

I Had to design lots of circa 2040[ current time for The Phantom] products, but I also had much  older props like 1990's displays as well. And bear in mind that I did the show in the 90's pre-flat screen era we enjoy now.

The variety I show today is a sampling of what I did on a regular basis as Art Director and Conceptual Designer for the series. A holographic cube display, that was a 360 display box. The World of The Phantom 2040 was filled with flat screen with touch based tech everywhere in the 90's, and this is where the great writing for the series really set it apart.

If you are a FAN of The Phantom 2040, and on FACEBOOK, there is a group dedicated to the show here.

There is a TAG on the list to the RIGHT for other Phantom 2o4o entry's, but you can click this as well.

Cheers, THOM
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